﻿using UnityEngine;

namespace IQIGame.Onigao.Logic
{
    public enum ETargetSelectType
    {
        [InspectorName("自己")]Self,
        [InspectorName("选择单位")]InputUnit,
        [InspectorName("随机单位")]RandomUnit,
        [InspectorName("圆形")]Circle,
        [InspectorName("扇形")]Fan,
        [InspectorName("矩形")]Cub,
        [InspectorName("上个攻击自己的单位")]LastHitSelf,
        [InspectorName("全体")]All,
    }
}